Sunday, 3 December 2017

Regular? Whats that?

So due to life I had to take a hiatus from the game. Im back for now. I guess? Yay me?

This was going to be a special post about the state of the gam, but I don't want to go into that just yet. Not when I'm still composing my own thoughts on the matter fully.

So I have a promise and a bat rep for you guys, if you're there still!

Ive been asked to reverse engineer a pairing by someone and Ive got that done. And my thoughts on the harbinger are nearly finished too.

As for the batrep, I dug out some models and dropped my skorne into Ret! I played out of theme as my opponent was coming back after a longer hiatus than me!


So he dropped Vyros2 forges of war. SIGH. His list was Vyros, Sylyss, Imperatus, manticore, hydra, chimera, arcanist unit, arcanist solos and Griffons.

I played Makeda3. She took a battlegroup heavy list with molik karn, a bronzeback, 2 rushbo-I mean gladiators, a sentry, a kreia, min beast handlers and a mortitheurge willbreaker.

I won the roll off and picked a more beneficial side. My opponent deployed with vyros centrally 3 lights to his left with a hydra, the other heavies and lights to his right with the solos and support behind.

 I deployed with makeda centrally, a sentry next to her with the bronzeback on her other side. Those two were flanked by gladiators and then those two were flanked by molik on the left and the kreia on the right. The support went behind and the guardians plugged holes at max command.

His jacks run up on his turn 1 with synergy out for free, vyros doesn't do much and runs.

I then repeat the process with makeda putting hand of death on molik and vortex on herself whilst all my beasts stay out of threat. The kreia charges up and puts force aura out.

His next turn he repositions forward cagily behind Los blocking terrain where possible and feats. He also locks the target on molik which is a pain.

This turn, i go into the tank a bit. I have to commit something else I get charged. To that end, I drop upkeeps, and cycle hand onto my rightmost gladiator. The sentry advances up and blocks charge lanes to my soft stuff. Molik hides behind the sentry and bronzeback. The left gladiator stays behind to mop up. The right gladiator doesn't kill a light, which works out well for me as it keeps imperatus from charging my heavies. The kreia also misses a paralysing gaze onto imperatus.

His next turn, he forgets to allocate! This saved me, as I shall reveal later. Then he kills the gladiator, and builds synergy to 3. His 3 left griffons nearly kill the sentry. He also advances vyros, who is camping nothing to score 2 zones.

After his turn, I see vyros is aggressively placed. And I need to kill a light to get a bronzeback onto him. The issue is that makeda is engaged with a griffon.  But she has battle driven up and she's got a guardian in combat with her. The other walks into the back of a griffon on the right and takes most of it out. Makeda also feats, and puts up vortex.  She kills the griffon, gaining a fury back. And I then notice that if the bronzeback charges vyros, he'd be out of control. I look to see if I can get any cheeky eliminators out, but I can't. So there's one thing for it.Run the willbreaker up to let the bronzeback forc! To this end, I rush the bronzeback with the gladiator, and walk it to clear a path for the willbreaker to run. The beast handlers enrage and medicate as needed. Then the sentry and molik introduce 3 griffons to PAIN™. Thus the path is cleared. The bronzeback goes into vyros and does all bar one box on the charge attack. He then kills him on the second and removes a fury.

Tuesday, 24 October 2017

Selecting a Pairing

So, I've been looking at my Menoth again, and decided to use that to demonstrate how I select a pairing, as I see a lot of people asking what to pair caster x with.

 So, step one. Look at the first caster you like. In my case, it was going to be one of the casters I enjoyed playing. That meant, Thyra, Kreoss1, Kreoss2, Feora2, Feora3, Harby, or Vinny.



Kreoss2 was my immediate go-to. With EI, he's just gained a lot. The +2" of deployment means he can get his troops into combat a turn earlier, and against infantry lists, he's just horrible with Sacrosanct and his +2 arm spell, whatever it's called(there are many). BUT, I played a fair few games with him, and I've come to realise that whilst he has games, his bad matchups outweigh his good ones and the faction doesn't have a "Pre nerf Haley"-esque caster to cover all the bad matchups. 

Ergo, I looked at Kreoss1. That gave me more joy, the Pope'n'Drope(Is that a thing, it totally is now) is always viable. So I looked at various ways of building him. And in the end I narrowed it down to two. The standard Dropem and Sockem with Reckoners, Tristan and Redeemers and so on. And the much more fun JACK MARSHAL FO' DAYS SON variant. Where you jack marshal Redeemers onto EVERYTHING. Bastion senny's. Reclaimers. The works. I dub it "Shock and Awe(plswork)". 

The thing is, that's a one trick pony. You're relying on sheer volume of attacks or quality of attacks, and with the advent of the new MoW theme, the risk of that popping up is too much for me. Also one turn to deal damage is kind of a deal breaker(more on that later).

Thyra was next. She's got an AMAZING toolkit. Her spell list rocks, her weapons are great, her statline is insane, and she works in all themes. The issue is, can she function as a main list in a pairing? I don't think so. I prefer to use her to shore up weaknesses in my main list, and that is where she shines. She picks a few matchups to deal with and builds her list around them, using her spell list and feat to get into a great position. 

Vinny however, does not have that issue. With the EI build using double vengers and knights, he can set the lines of engagement, use his feat to avoid retaliation quite well and use his army to cause maximum havoc the following turn. Case in point. Denny1 GF. If Vinny goes first, he's in charge range the following turn. If he feats, the only debuff Denny can apply is her feat, which won't stop the units from getting into her squishy pirates and destroying them with cleaving/overtaking knights. And the shooting? Forget about it, his feat makes his army immune to every gun bar the pistol wraiths, Rengrave himself, the hellslinger phantom and the weapon crews. So, at most. you're losing 6 models that turn, and removing a lot more. So that was an option. One I was strongly considering until I looked at a different caster(Wait for it.)


Onto best-bae. Feora. Feora2. Some great memories here. She's mostly unchanged from MkII but the loss of ignite and her bond meant that she's way too focus starved to do anything after upkeeps and allocation. I still played her mind, but her normal MkII schtick was gone. So was that warm fuzzy feeling I got from using her to BURN THE HERETICS.

Then it happened. Menoth threw a hissyfit and when he calmed down, he shat out a flaming horse. And gave it to Feora.(Canon fluff there.)And when the dust settled she became the master of rabblerousing, and gained a spell to show for it. Her mobility, her damage multiplication was great. I loved everything about her. I knew from the moment I saw her model, I'd have to get her, and when I saw her rules, I knew I'd have to play her.

So, onto a list. Looking at her stats, she's focus starved, that rules out Creators. She really needs a Hierophant, so that unfortunately rules out Guardians and Interdiction. So we're left with Faithful Masses. So in that theme, what can we get that works with her. I started with the Battlegroup and worked from there. She obviously wants a Hierophant as I stated, and I, of course, took her character heavy because of course you would with Threeora in Faithful, then I took a Reckoner and a Crusader.

I took a max unit of Idrians and the UA because I needed a strong unit that could take zones and deal damage on cue without CRAs. As for the merc stuff, I took Eiryss1 for disruption, LoS ignoring shots and finishers with Deadly Shot. Then I took Aiyana and Holt with an Attendant Priest for even more damage stacking under this theme. Then the choir came in, and finally I sprinkled in a few denial solos. Dartan as a shield guard, Two Paladins to sit on flags and a Punch Monk to deny zones/sit on flags. And that was the first list built.


To figure out what to pair it with, I needed to look at the first list, and figure out what I could play it into well, and what I couldn't drop it into. To that end, I looked at the meta boogeymen. Vlad1 rockets, Denny1 Ghost Fleet, and Coven Dark Host.  Thyra has game into Dark Host, that's a fact. But she'll die to Ghost fleet because Speed 7 arc nodes and ghost shot CRAs are a thing under Denny's feat. She can somewhat play into Vlad1 rockets with occultation and her innate stealth combined with her feat. But I don't feel confident enough with that. Kreoss1 doesn't have the volume of attacks or the quality into either of the cryx lists and I haven't tested out the jack marshal spam list into the Vlad1 list.

So I was left looking at Vinny. His feat turn lets him deal with the Vlad list really well, providing you block the trample lanes with your cav, and as mentioned, his feat basically dictates where Denny goes, as well as making you immune to her attrition game for a turn.(At least in theory) And it stops the coven Dark Host 5" LoS/charging banes bullshit from happening. So, he shores up the three main lists that the first list in my pairing can't deal with.

So that's it. That's how I make a pairing. I hope it helps!

Wednesday, 11 October 2017

Variety. The spice of gaming?

Durant2 creators vs durant2 ei vs durant2 fm. Ive been praising durant2 for a while now and have settled on a list for him.  But its gotten stale. So i decided to write up different styles of lists. 

War Room Army

Protectorate of Menoth - Durant2

Theme: The Creator's Might
3 / 3 Free Cards     75 / 75 Army


Sovereign Tristan Durant - WJ: +28
-    Hierophant - PC: 0
-    Crusader - PC: 10 (Battlegroup Points Used: 10)
-    Crusader - PC: 10 (Battlegroup Points Used: 10)
-    Indictor - PC: 15 (Battlegroup Points Used: 8)
-    Indictor - PC: 15
-    Reckoner - PC: 16
-    Templar - PC: 15
-    Templar - PC: 15

Vassal of Menoth - PC: 0
Vassal of Menoth - PC: 0
Vassal Mechanik - PC: 1

Choir of Menoth - Leader & 5 Grunts: 6


THEME: The Creator's Might
---

GENERATED : 10/11/2017 23:56:00
BUILD ID : 2050.17-09-1

Its not subtle. Four shield heavies to take the brunt of the assault, hand of the creator to heal them up and manifest destiny and his feat for the counter punch. 

But. BUT. What if we dont run him battlegroup heavy. What if we build him around as many multi wound models as we can in addition to a battle engine? Just go for a pure attrition game. 

War Room Army

Protectorate of Menoth - Durant2 EI

Theme: Exemplar Interdiction
1 / 2 Free Cards     75 / 75 Army


Sovereign Tristan Durant - WJ: +28
-    Crusader - PC: 10 (Battlegroup Points Used: 10)
-    Crusader - PC: 10 (Battlegroup Points Used: 10)
-    Devout - PC: 9 (Battlegroup Points Used: 8)

Vessel of Judgment - PC: 18

Knights Exemplar Seneschal - PC: 0

Exemplar Cinerators - Leader & 4 Grunts: 16
Exemplar Vengers - Leader & 4 Grunts: 20
Exemplar Vengers - Leader & 4 Grunts: 20


THEME: Exemplar Interdiction
---

GENERATED : 10/11/2017 23:59:47
BUILD ID : 2050.17-09-10

Theres my first draft of it. 15 multi wound models you have to kill else they fully heal. The vengers threat quite far and under manifest destiny, they do a fair bit of damage. 


As for faithful, it again shapes up quite differently. 

War Room Army

Protectorate of Menoth - Durant2 fm

Theme: The Faithful Masses
0 / 1 Free Cards     75 / 75 Army


Sovereign Tristan Durant - WJ: +28
-    Hierophant - PC: 3
-    Indictor - PC: 15 (Battlegroup Points Used: 15)
-    Indictor - PC: 15 (Battlegroup Points Used: 13)
-    Templar - PC: 15
-    Templar - PC: 15

High Paladin Dartan Vilmon - PC: 6
Paladin of the Order of the Wall - PC: 4
Paladin of the Order of the Wall - PC: 4
Paladin of the Order of the Wall - PC: 4
The Covenant of Menoth - PC: 4
Allegiant of the Order of the Fist - PC: 3
Allegiant of the Order of the Fist - PC: 3
Vassal of Menoth - PC: 3
Vassal of Menoth - PC: 3

Choir of Menoth - Leader & 5 Grunts: 6


THEME: The Faithful Masses
---

GENERATED : 10/12/2017 00:03:47
BUILD ID : 2050.17-09-10


So, again, lots of multi wound models. But here they all have ways of buffing armour or defence to survive. Combine that with hand of the creator, and you have an army witha lot of attrition potential on paper. The drawback is the lack of units, but the game plan here is to contest your opponent endlessly and win by a point on flags or zones with jacks or tristan himself.  


There you have it. Three potential ways to run the same caster 

Tuesday, 11 July 2017

Batrep 2: Don't do Dice kids.

I got another game in, this time it was against Cryx. I played Feora3/Threeora. It wasn't ghost fleet, but it was against the Coven. Whilst this isn't that bad, back in Mk2, the coven were always 'that' matchup for me, as I could not get my head round how to beat them back then. Now, I have more experience, and more toys. So let's see how it goes.

My list was:

Feora3
-Hierophant
-Crusader
-Fire of Salvation

Two Vassals of Menoth

A Mechanik

Vilmon

Min Choir

Max Cleansers
-UA

Max Idrians
-UA

Knights Exemplar
-UA



His list was:

Coven
-Egregore
-Desecrator
-Reaper
-Two Deathrippers

Wraith Engine

Bane Lord Tartarus

Hellslinger Phantom

Max Bane warriors
-UA

Satyxis Gunslingers

Min Mechanithralls


My initial thoughts were that this is an unsual Cryx list, and it screamed MK2. I'm assuming the plan is to use the coven's toolbox spell list to apply the debuffs where needed.

We rolled off, and Cryx won the roll and went first. They put both heavies on my left flank, with the amphibious one going in the water. There was an arc node there too. The Coven were central, behind a trench, with the thralls front and centre, with the thralls and gunslingers following up. On my right he had the engine, Tartarus and an arc node. The phantom went on my left too.

I deployed with Feora central, and a heavy each side of her. The support stuff was behind the heavies, a vassal each and the mechanik was central to repair whichever heavy got damaged early by redline. The Choir deployed with a member per jack and two ready to step up to replace them if needed. The Cleansers went on the left flank, and knights on the right. This was because I did not want the phantom picking off knights. Each member of the unit there, to me at least, is far more important to the unit's overall damage output than for the cleansers. Idrians AD'd centrally and preyed the banes.


Cryx 1: The Mechanithralls start off proceedings by running up. The gunslingers then shoot them off to make a cloud wall. The banes run up behind said cloud wall. The Wraith Engine, tartarus and the Chicken node on that flank then run. The first witch activates and casts Infernal machine on the desecrator, then drops a veil of mists in front of the death chicken. The Desecrator and Reaper run up, but the reaper does it aggressively. The arc node runs up and hides behind the veil.

Menoth 1: Idrians activate first, and advance+minifeat just outside of the max bane threat. Feora then goes. She redlines the crusader, advances, and puts banishing ward on the idrians. She then fire steps and repos to be behind the objective. Vilmon just runs up to hug the objective and feora. The Vassals enliven both heavies, and the choir chant no shooting. The heavies run up. The knights and cleansers just run.

Cryx 2: Upkeeps are upkept. Things move up, The Phantom kills off 3 cleansers, and the Desecrator drops a scather in front of them. The Coven also feat.

Menoth 2:I upkeep my spells. I make a bit of an error with activation orders here, due to my positioning. I essentially commit to taking off banes on my opponent's feat turn, so I decide to cast incite. But, I have to move the idrians first in order to get Feora into range. Luckily I have prey on then, right?!

No. Idrians kill like 3 banes with all their shots, and my opponent makes no tough rolls. The Cleansers then kill about another two. And Feora puts up incite and fails to kill any. Vilmon moves up. The Jacks run, after getting chanted no shooting, and enlivened. The mechanik repairs the crusader.

Cryx 3: Mech thralls punch a cleanser, the first one kills it, leaving the other two to squabble over the flamethrower, I guess. Oh, yeah, Fire of Salvation's vengeance is triggered. The Desecrator blows up an idrian. This was part of his plan to attempt the assassination, but it missed(The first of many bad rolls this game). The coven go and cast Curse of shadows on feora, in preparation of the reaper going in to drag her into bane charge range. It hits. The reaper doesn't though, so the banes just charge idrians and kill 5. Tartarus charges the crusader and takes its left arm, movement and most of its cortex out.

Menoth 3. WEW LAD. That switched the pace of the game.  So Feora allocates one to each heavy, and upkeeps banishing ward. I firstly activate the vassals and empower heavies. The Hierophant activates and exultates Feora harmoniously. Feora then activates and feats, killing off a bane or two, and putting re. Cleansers kill off the mech thralls, and I get lucky and roll exactly what I need to hit the phantom, who's not in incite range and kill it too. But the cleanser does not kill the bane warrior blocking the crusader from getting to the reaper.  Fire gets battled, and goes into a cryx heavy.(At this point, he has Incite, Battle and Redline.) He puts up his imprint too, and does not kill the heavy. He leaves it's movement and gun intact. Vilmon charges the reaper and cranks the damage roll, taking off about half it's health. GO TEAM! Idrians kill Tartarus and some banes too. The Crusader, who was already in walking range of the reaper, has to go into the bane and light. He kills the bane and misses every attack into the light, which I boost all of. With Incite up. The Knights run/charge, with one going into a pair of banes. One dies.

Cryx 4:Upkeeps are dropped, and the reaper gets two focus. He kills a cleanser to clear a path. The Coven crit the stygian on Feora twice. But I take one damage from both. Wraith engine kills the crusader and misses the idrian. The Reaper tramples over Vilmon, and does no damage to him. Then, it buys two attacks into Feora, both of which miss. The arc node bits fire for one damage.

Menoth 4: My army wakes up at this point, so it goes into cleanup mode. Fire walks into the reaper, taking two free strikes, not caring about either and kills it. I do make a minor error here. I activate Vilmon first, charging the coven, and he dies to the chicken free strike. Feora kills the chicken though, and the knights kill the wraith engine.

Cryx 5: He has a single gunslinger left at this point as well as the coven, but feora is camping one. The spell assassination fails, leaving Feora on 8 boxes, and the gunslinger misses her.

Menoth 5: We check the board, I have Fire, a knight and feora who can charge the coven, who have no camp. He concedes.


In hindsight, I should have lost this game at two points, due to my aggressiveness with Feora, but dice saved me.

Also, if my opponent had played for scenario, and focused on controlling the zone, and flags, he could have scored 5 in a turn by sending a coven member to the zone and each flag, and destroying my objective.

Thursday, 6 July 2017

Batrep 1. Abby2 vs Gyrrshylld(WHAT IS EVEN LANGUAGE)

So I got a game in, now that I had an evening off work, which is unusual. I ended up playing Abby2 as I just got her table ready, against a Gyrrshylld list.  Cant quite remember his list, but I believe it was:

Gyrshylld:
-Sylyss
-Manticore
-Manticore
-Banshee
-Chimera

Max Sentinels
-Officer and Standard

Cylena and the Nyss Hunters

2* Mechaniks

My list was:

Abby2 (Oracles):
-Archangel
-Proteus
-Carnivean
-Naga Nightlurker
-Seraph

Sorceress on Hellion

3* Shepherds

3* Spell Martyrs

2* Forsaken




The plan for me was to have 3 18" Hex Bolts to trigger Alpha Hunter, one of which was for a hard and fast alpha, from which my opponent wouldn't be able to recover from. Unfortunately, he won first turn, and I picked the wrong side which forced me to split my forces around an obstruction in the centre of the board.

Anyway:


Ret deploy centrally with his Sentinels to the left behind a building, and the hunters to the right. His  first manticore and banshee are fairly central, and the chimera is on the left whilst the other manticore is on the right.I respond by putting Proteus, the archangel and the carnivean on that side, with the naga and seraph opposite the hunters. The forsaken hug the seraph and archangel, the shepherds hug all the beasts, to keep them in range, and the spell martyrs go on each flank, with 2 on the sentinel side.


Ret turn 1 - It ALL runs. Barring gyrrshylld, who puts frost field on the sentinels. I still don't get what this spell does in a faction of highly accurate infantry! 


Legion Turn 1- Thanks to Bracer starting out for free, Abby had a simple turn, walk up and slipstream the seraph to put some early damage out there. She does it, and the big bird-lizard shoots off 2 Nyss Hunters. The Forsaken  pulls off all the seraph's fury, including a random rile as I forgot to slipstream with it.

Ret turn 2 - He upkeeps for free. There is no allocation either. The Sentinels run and minfeat. The  Banshee walks up to 11.5 inches away from the carnivean and blasts it for 1 to the mind. The first manticore then rolls up two shots, and deals a WHOPPING 2 damage to the carnivean's mind. Gyrshylld advances to camp behind a wall. This took the assassination off the table regardless of range.  His hunters target my seraph with a cra and cripple the mind. The second manticore just drops it. This was also a Gyrrshylld feat turn.

Legion turn 2 - Abby feats and proteus kills the Banshee. The carnivean then kills off a manticore. The gargantuan moved up to threaten his caster and killed two nyss hunters whilst its there.

Ret turn 3 - Gyrshylld and his sentinel buddies team up to kill my heavies. The remaining nyss hunters and manticore kill off the archangel.

Legion turn 3 - At this point I have 2 Spell martyrs, 3 shepherds, 2 forsaken, a naga and abby left. So I go for the casterkill. The sorceress sprays  sylyss to kill him but it gets arcane vortexes Abby charges his caster, taking two sentinel free strikes, which, due to poor rolling is enough to make sure abby takes no damage from that. Her charge attack is a stinger which pulls off his one camp. She then drains her stack to kill him.


NOTE. MEMES TO COME

How do I do this and what am I even doing?

I decided to try my hand at blogging my progress of attempting to git gud at warmachine. I'm pretty much going to alternate between Legion, Cygnar and Menoth. I'll mostly be rambling about my views on the matter, and how bullshit Circle are. SUCK IT STEVE, YOU CANT DISPUTE THE INTERNET.

Anyway, I'll be occasionally posting pictures of models, and battle reports(Got one getting typed up now. No pics as I'm still getting into Legion heavily-SPOILERS).

Wish me luck, and ignore my poor attempts of replacing humour with memes.