Tuesday, 11 July 2017

Batrep 2: Don't do Dice kids.

I got another game in, this time it was against Cryx. I played Feora3/Threeora. It wasn't ghost fleet, but it was against the Coven. Whilst this isn't that bad, back in Mk2, the coven were always 'that' matchup for me, as I could not get my head round how to beat them back then. Now, I have more experience, and more toys. So let's see how it goes.

My list was:

Feora3
-Hierophant
-Crusader
-Fire of Salvation

Two Vassals of Menoth

A Mechanik

Vilmon

Min Choir

Max Cleansers
-UA

Max Idrians
-UA

Knights Exemplar
-UA



His list was:

Coven
-Egregore
-Desecrator
-Reaper
-Two Deathrippers

Wraith Engine

Bane Lord Tartarus

Hellslinger Phantom

Max Bane warriors
-UA

Satyxis Gunslingers

Min Mechanithralls


My initial thoughts were that this is an unsual Cryx list, and it screamed MK2. I'm assuming the plan is to use the coven's toolbox spell list to apply the debuffs where needed.

We rolled off, and Cryx won the roll and went first. They put both heavies on my left flank, with the amphibious one going in the water. There was an arc node there too. The Coven were central, behind a trench, with the thralls front and centre, with the thralls and gunslingers following up. On my right he had the engine, Tartarus and an arc node. The phantom went on my left too.

I deployed with Feora central, and a heavy each side of her. The support stuff was behind the heavies, a vassal each and the mechanik was central to repair whichever heavy got damaged early by redline. The Choir deployed with a member per jack and two ready to step up to replace them if needed. The Cleansers went on the left flank, and knights on the right. This was because I did not want the phantom picking off knights. Each member of the unit there, to me at least, is far more important to the unit's overall damage output than for the cleansers. Idrians AD'd centrally and preyed the banes.


Cryx 1: The Mechanithralls start off proceedings by running up. The gunslingers then shoot them off to make a cloud wall. The banes run up behind said cloud wall. The Wraith Engine, tartarus and the Chicken node on that flank then run. The first witch activates and casts Infernal machine on the desecrator, then drops a veil of mists in front of the death chicken. The Desecrator and Reaper run up, but the reaper does it aggressively. The arc node runs up and hides behind the veil.

Menoth 1: Idrians activate first, and advance+minifeat just outside of the max bane threat. Feora then goes. She redlines the crusader, advances, and puts banishing ward on the idrians. She then fire steps and repos to be behind the objective. Vilmon just runs up to hug the objective and feora. The Vassals enliven both heavies, and the choir chant no shooting. The heavies run up. The knights and cleansers just run.

Cryx 2: Upkeeps are upkept. Things move up, The Phantom kills off 3 cleansers, and the Desecrator drops a scather in front of them. The Coven also feat.

Menoth 2:I upkeep my spells. I make a bit of an error with activation orders here, due to my positioning. I essentially commit to taking off banes on my opponent's feat turn, so I decide to cast incite. But, I have to move the idrians first in order to get Feora into range. Luckily I have prey on then, right?!

No. Idrians kill like 3 banes with all their shots, and my opponent makes no tough rolls. The Cleansers then kill about another two. And Feora puts up incite and fails to kill any. Vilmon moves up. The Jacks run, after getting chanted no shooting, and enlivened. The mechanik repairs the crusader.

Cryx 3: Mech thralls punch a cleanser, the first one kills it, leaving the other two to squabble over the flamethrower, I guess. Oh, yeah, Fire of Salvation's vengeance is triggered. The Desecrator blows up an idrian. This was part of his plan to attempt the assassination, but it missed(The first of many bad rolls this game). The coven go and cast Curse of shadows on feora, in preparation of the reaper going in to drag her into bane charge range. It hits. The reaper doesn't though, so the banes just charge idrians and kill 5. Tartarus charges the crusader and takes its left arm, movement and most of its cortex out.

Menoth 3. WEW LAD. That switched the pace of the game.  So Feora allocates one to each heavy, and upkeeps banishing ward. I firstly activate the vassals and empower heavies. The Hierophant activates and exultates Feora harmoniously. Feora then activates and feats, killing off a bane or two, and putting re. Cleansers kill off the mech thralls, and I get lucky and roll exactly what I need to hit the phantom, who's not in incite range and kill it too. But the cleanser does not kill the bane warrior blocking the crusader from getting to the reaper.  Fire gets battled, and goes into a cryx heavy.(At this point, he has Incite, Battle and Redline.) He puts up his imprint too, and does not kill the heavy. He leaves it's movement and gun intact. Vilmon charges the reaper and cranks the damage roll, taking off about half it's health. GO TEAM! Idrians kill Tartarus and some banes too. The Crusader, who was already in walking range of the reaper, has to go into the bane and light. He kills the bane and misses every attack into the light, which I boost all of. With Incite up. The Knights run/charge, with one going into a pair of banes. One dies.

Cryx 4:Upkeeps are dropped, and the reaper gets two focus. He kills a cleanser to clear a path. The Coven crit the stygian on Feora twice. But I take one damage from both. Wraith engine kills the crusader and misses the idrian. The Reaper tramples over Vilmon, and does no damage to him. Then, it buys two attacks into Feora, both of which miss. The arc node bits fire for one damage.

Menoth 4: My army wakes up at this point, so it goes into cleanup mode. Fire walks into the reaper, taking two free strikes, not caring about either and kills it. I do make a minor error here. I activate Vilmon first, charging the coven, and he dies to the chicken free strike. Feora kills the chicken though, and the knights kill the wraith engine.

Cryx 5: He has a single gunslinger left at this point as well as the coven, but feora is camping one. The spell assassination fails, leaving Feora on 8 boxes, and the gunslinger misses her.

Menoth 5: We check the board, I have Fire, a knight and feora who can charge the coven, who have no camp. He concedes.


In hindsight, I should have lost this game at two points, due to my aggressiveness with Feora, but dice saved me.

Also, if my opponent had played for scenario, and focused on controlling the zone, and flags, he could have scored 5 in a turn by sending a coven member to the zone and each flag, and destroying my objective.

Thursday, 6 July 2017

Batrep 1. Abby2 vs Gyrrshylld(WHAT IS EVEN LANGUAGE)

So I got a game in, now that I had an evening off work, which is unusual. I ended up playing Abby2 as I just got her table ready, against a Gyrrshylld list.  Cant quite remember his list, but I believe it was:

Gyrshylld:
-Sylyss
-Manticore
-Manticore
-Banshee
-Chimera

Max Sentinels
-Officer and Standard

Cylena and the Nyss Hunters

2* Mechaniks

My list was:

Abby2 (Oracles):
-Archangel
-Proteus
-Carnivean
-Naga Nightlurker
-Seraph

Sorceress on Hellion

3* Shepherds

3* Spell Martyrs

2* Forsaken




The plan for me was to have 3 18" Hex Bolts to trigger Alpha Hunter, one of which was for a hard and fast alpha, from which my opponent wouldn't be able to recover from. Unfortunately, he won first turn, and I picked the wrong side which forced me to split my forces around an obstruction in the centre of the board.

Anyway:


Ret deploy centrally with his Sentinels to the left behind a building, and the hunters to the right. His  first manticore and banshee are fairly central, and the chimera is on the left whilst the other manticore is on the right.I respond by putting Proteus, the archangel and the carnivean on that side, with the naga and seraph opposite the hunters. The forsaken hug the seraph and archangel, the shepherds hug all the beasts, to keep them in range, and the spell martyrs go on each flank, with 2 on the sentinel side.


Ret turn 1 - It ALL runs. Barring gyrrshylld, who puts frost field on the sentinels. I still don't get what this spell does in a faction of highly accurate infantry! 


Legion Turn 1- Thanks to Bracer starting out for free, Abby had a simple turn, walk up and slipstream the seraph to put some early damage out there. She does it, and the big bird-lizard shoots off 2 Nyss Hunters. The Forsaken  pulls off all the seraph's fury, including a random rile as I forgot to slipstream with it.

Ret turn 2 - He upkeeps for free. There is no allocation either. The Sentinels run and minfeat. The  Banshee walks up to 11.5 inches away from the carnivean and blasts it for 1 to the mind. The first manticore then rolls up two shots, and deals a WHOPPING 2 damage to the carnivean's mind. Gyrshylld advances to camp behind a wall. This took the assassination off the table regardless of range.  His hunters target my seraph with a cra and cripple the mind. The second manticore just drops it. This was also a Gyrrshylld feat turn.

Legion turn 2 - Abby feats and proteus kills the Banshee. The carnivean then kills off a manticore. The gargantuan moved up to threaten his caster and killed two nyss hunters whilst its there.

Ret turn 3 - Gyrshylld and his sentinel buddies team up to kill my heavies. The remaining nyss hunters and manticore kill off the archangel.

Legion turn 3 - At this point I have 2 Spell martyrs, 3 shepherds, 2 forsaken, a naga and abby left. So I go for the casterkill. The sorceress sprays  sylyss to kill him but it gets arcane vortexes Abby charges his caster, taking two sentinel free strikes, which, due to poor rolling is enough to make sure abby takes no damage from that. Her charge attack is a stinger which pulls off his one camp. She then drains her stack to kill him.


NOTE. MEMES TO COME

How do I do this and what am I even doing?

I decided to try my hand at blogging my progress of attempting to git gud at warmachine. I'm pretty much going to alternate between Legion, Cygnar and Menoth. I'll mostly be rambling about my views on the matter, and how bullshit Circle are. SUCK IT STEVE, YOU CANT DISPUTE THE INTERNET.

Anyway, I'll be occasionally posting pictures of models, and battle reports(Got one getting typed up now. No pics as I'm still getting into Legion heavily-SPOILERS).

Wish me luck, and ignore my poor attempts of replacing humour with memes.