Sunday, 8 March 2020

Batrep time!

So, I pulled out my Swans again, this time with the intent to test out a perceived synergy with Nemo4!

The idea was that Nemo would provide a heavy to Stryker3, whilst alleviating his focus management issue. All the while, providing two strong guns to the list!

The list I ran was the following:

Stryker3:
-Squire
-Stormclad
-Ol' Rowdy
-Firefly
Nemo4 and his MERRY MEN
-Dynamo
Jakes2
-Stormclad
Glyn Cormier
Trencher Engineers
-Morrowan Battle Priest

I ended up playing it into Borka2 in SoTN
The list was, from memory:

Borka2
-Mauler
-Brawler
-Rok
-Axer
Coldstone
Champs and Skaldi
Champ Hero

We played on  Bunkers, with an obstruction in each zone, the central and (my)right flags had a forest concealing the enemy from me and I had an obstruction in my zone.

I got to pick sides, and chose the side I did, because I could bunker down behind the central obstruction in my zone!.

Deployment was as follows:

Borka sits central, with the coldstone behind him, and the mauler and brawler front and centre. Rok was sat on the deployment line to my right, with the champs, and the Axer was on my left.

I deployed Stryker centrally, with his clad to his right, and Rowdy to his left. Nemo went on my far left flank, with Dynamo 10" to his right, next to stryker's clad. Jakes and her clad went on my left flank next to Nemo. The Merry Men went spread out behind my army, as did the Trencher mechs.

TROLLS 1:
Borka casts Battlecharged and advances, whilst the army runs. Champs and Rok swing wide right, the Brawler prepares for an alpha behind the obstruction.

SWANS 1:
Stryker advances, casting escort and iron aggression. Rowdy runs up centrally, shielding stryker, and ernding in B2B with the obstruction so he's safe. The Clads end up behind him, alongside Dynamo. The Firefly runs up to keep Rok back a turn. Jakes casts Sidekick on her jack. Nemo spawns a Journeyman warcaster then runs to take a mauler charge. The newly spawned, and somewhat SURPRISED, Journeyman arcane shields Ol Rowdy then repos to safety. The Merry Men and Trencher mechs advance to repair him after.

TROLLS 2:
Borka upkeeps, and casts a free primal on Rok and rages the Brawler.  The Brawler then goes in, and just kills Rowdy with his full fury stack! The mauler gets rushed and goes into Nemo as predicted. Nemo is camping 5 and lives on 6 boxes. Rok kills the firefly and champs charge, and do nothing much to Dynamo.

CYGNAR 2:
Counterpunch time. Both Clads get loaded. Stryker fury's one, and feats, smacking a mauler for two hits. Jakes Energizers her jack into a solid position to charge. Said jack charges and just utterly destroys both heavies, leaving the mauler on 2, and the brawler dies, spawning a whelp. Glyn wastes everyone's time and does nothing with her weaponmaster sword. Nemo just places out of combat and shoots the mauler dead, critically missing the first shot! Due to the first shot missing, I have a FULLY loaded stormclad blocked from charging Borka. I am the sads for about 6 minutes before realising that the clad has to block stryker else I lose.
So I charge the whelp, positioning the clad to block LOS to my caster.
Score goes to 2-1 to trolls.

TROLLS 3:
Rok Frenzies onto a champ. Dude takes like 12 damage and doesn't tough. Champs charge my backline and bop Dynamo some more. Borka keeps his full stack, and kills my last heavy, and camps two. The stone moves up. Score goes to 4-1

SWANS 3:
I get focus back. Jakes boosts and boosts into him, casually rolling a 6, 6, 5 for damage. Nemo gets supertuned and drops two shots into Borka. He ends up on no camp with 8 boxes left. Stryker gets fury'd and charges him, putting the troll down!



REVIEW NOTES:

This is my first game with Swans since the ATGM CID. So Im gonna review Glyn here in addition to Nemo.

Glyn is bad. I took her for her place effect, and she failed utterly. Pow12 on that gun isnt enough for her to do what she's intended in this list, at least.

Nemo4? Where do I begin! His spell list is GREAT. Him being Focus 5 is great! and his ability to spawn in a JMWC is MENTAL. And that's not talking about the OTHER solos he can bring to bear! His recursion is great too. I've got him in a Haley3 HM list def skew to help keep the line running too. His ability to place and do damage is great, especially on a huge base model. Also, FUCK ME THAT GUN IS BONKERS. Then theres the unit with him. The three abilities are nuts. He got repaired by them from 6 boxes to 17 in a single turn. The following, the super tuning allowed him to essentially kill Rok in two shots via transfers. On top of that, they can functionally render nemo's jack fully functional, without nemo allocating a single focus, which means he can just show up and start blasting. Overall I give him a 9/10, due to the focus giving limitations.