Last night, I played a game into Khador! My local team and clubmate decided to stray from his Grymkin into Khador. Basically,he traded a reprisal based list, for a slightly different reprisal based list! His list was:
Orsus Zoktavir, The Butcher of Khardov - WJ: +28
- Ruin - PC: 17 (Battlegroup Points Used: 17)
- Juggernaut - PC: 13 (Battlegroup Points Used: 11)
Man-O-War Kovnik - PC: 4
- Berserker - PC: 8
Eiryss, Mage Hunter of Ios - PC: 7
Man-O-War Demolition Corps - Leader & 4 Grunts: 14
- Sergeant Dragos Dragadovich - PC: 0
Man-O-War Shocktroopers - Leader & 4 Grunts: 16
- Man-O-War Shocktrooper Officer - PC: 0
Man-O-War Shocktroopers - Leader & 4 Grunts: 16
Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8
THEME: Armored Corps
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It's not fully optimised, but I'll go into it now to explain. He's just starting Khador, and wants to get some games in. He chose Butcher1, because Butcher1 is a good caster, with a solid spell list, INSANE feat, and the ability to bully the board is great. Iron Flesh on the big Shockies is great, and Fury on anything means he kills it. Vengeful should be a B1 exclusive ability in the text on the card. And Full Throttle is an AMAZING spell.
Ruin is, well, Ruin. He's a SUPER character jack, arguably one of the best in the game.
The Juggernaut is simple, effective. It applies AXE to face. (More on that later.)
The Kovnik is there for desparate pace, and to score flags if necessary. The jack is on him for a cheap jack that can charge and hit things. On a jack marshal, it bypasses the Unstable rule by not spending focus. Whic his a neat trick.
Eiryss is there for solo hunting and flag scoring.
Demo Corps are there to hit things as a second/third wave. Dragos makes them last A LOT longer too.
The big Shockies are there to march up and hold the zone at Arm21-23 depending on spell support. They hold zones a lot longer than you'd think, for thje most part.
The second shockies are there for a tertiary/secondary wave, depending on the matchup. Also to hold zones in shield wall.
Aiyana and Holt are there to fill points, my opponent doesn't have Valachev though.
I played my Legion into it, with The Twins! The list is:
Saeryn & Rhyas, Talons of Everblight - WB: +24
- Saeryn & Rhyas, Talons of Everblight (Cont.)
- Zuriel - PC: 18 (Battlegroup Points Used: 18)
- Scythean - PC: 16 (Battlegroup Points Used: 6)
- Carnivean - PC: 18
- Seraph - PC: 14
Throne of Everblight - PC: 16
Blighted Nyss Sorceress & Hellion - PC: 0
Blighted Nyss Shepherd - PC: 1
Blighted Nyss Shepherd - PC: 1
Blighted Nyss Shepherd - PC: 1
The Forsaken - PC: 0
The Forsaken - PC: 4
Spell Martyr - PC: 1
Spell Martyr - PC: 1
Spell Martyr - PC: 1
Ice Witches - Leader & 2 Grunts: 7
THEME: Oracles of Annihilation
It's a fairly generic list. The twins spread out and use their toolbox to control the flow of the board. Rhyas kills things dead, Zuriel does damage and is resilient to guns due to the bond. The Scytheboi is there for infantry clear, and the Carnivean is there as a single target missile. The Seraph is there because I'm a legion player and I need every tool I get.
The Throne is there to bully the board against medium based units in conjunction with Rhyas. I will happily trade either of those to let the other murder a whole unit, or most of one, depending on who dies.
The single Sorc on Hellion is due to model availability and its good anti gun tech.
Three Shepherds are because Legion. As are the rest of the support solos.
The Ice Witches are there under the idea that apparating Ice Cages are good, as are three sources of Puppet Master.. They're also three apparating Sprays and three magical melee attacks.
Anyway. Onto the game. We played Recon 2, and I chose the healing objective, and I forgot what my opponent picked. I won the roll off to go first, and chose first turn. I got given the side with more rough terrain. This didn't matter to me, as most of my stuff had pathfinder or flight.
Saeryn deployed centrally near my objective, with Rhyas 8" to her right with the Throne. Zuriel was central too, with the Scytheboi to the left alongside the carnivean. The seraph went next to Saeryn. I forgot to deploy my Sorceress, and the shepherds and forsaken went behind the beasts. I had two Spell Martyrs to my left, and one to my right. The witches hugged the battle engine because I thought I was playing Skorne or something. I dunno lol.
Khador deployed with the battlegroup central, the demo corps and big shockies to my right, the small shockies to my left. A&H went to my left too, and Aiyana deployed behind a wall. My opponent has 3 advance moves which are used on the 3 units.
LEGION 1:
The Seraph Apparates. The Ice Witches do too. Saeryn and Rhyas put Occultation on themselves and Banishing Ward on the Battle engine, and charge up. Zuriel runs up to behind a central building, out of LOS or Charge ranges of everything. The Carnivean and Scytheboi run up and the support tags along. The Throne runs up!
KHADOR 1:
Butcher does not allocate. The Kovnik advances up and Desparate Paces the big shockies, and has his berserker follow him. The Big Shockies walk up in shield wall(My opponent doesn't cast Iron Flesh on them here, which is HUGE.) and bunker up in the zone. The Demo Corps follow them. The other unit run into the other zone(I write off scoring that one at this point.) Eiryss walks up and picks off a spell martyr. Ruin charges up the field further than he can run. The Juggy starts to play building hideaway with Zuriel. And Butcher walks up to his flag.
LEGION 2:
I leech in, as I had the perfect amount out this turn, and I upkeep both spells. Stuff apparates into better positions. The Ice witches give out puppet master to Saeryn, the Carnivean, and the Seraph. Saeryn and Rhyas go and position to put Rhyas 0.1" out of charge threat of the shockies, which also put them 0.1" out of shooting range and Saeryn sits on my flag in preparation of scoring. Saeryn goes and boosts a Marked For Death into Eiryss, rolling a trip 6 to do so.(One wasted Puppet Master.) The Carnivean then boosts a spray into Eiryss, rolling a 5, 6, 4 to hit and killing her in one hit.(Two wasted puppet masters.). This leaves my Seraph without a target, so it just positions for next turn.(Three wasted puppet masters.). The support runs up too.
TURNS FORGOTTEN ABOUT MY SORCERESS ON HELLION: 2
KHADOR 2:
Butcher allocates nothing again. The Kovnik walks up and does the same thing, followed by his ever faithful 'Serker. The Big Shockies shieldwall up again and walk further into the zone, followed by the demo corps. The second shockies make their zone even more secure by walking deeper into it. A&H shoot off a shepherd and a forsaken. Ruin runs up to the wall, and the juggy gets to the building.(Zuriel won the race.) Butcher walks up.
Score: 1-0 to me.
LEGION 3:
Things apparate. Casters go up to their full, things get upkept. Firstly, the throne goes into the shocktroopers and kills 3. Then Saeryn and Rhyas go, Rhyas charges in, kills 2 other shocktroopers, and 1 Demo Corps dude.(At some point, Rhyas took 2 damage before this turn, but I cannot remember from where.) Saeryn sits on the flag being safe as fuck. The Carnivean charges ruin, and in 3 initials and 3 buys, he kills it, then spiny growth's. Zuriel charges a demo corps dude and kills another 2 for a total of 4 dead. Ice witches ice cage one demo corps guy to lock him down. Forsaken and other support run about too.
TURNS FORGOTTEN ABOUT MY SORCERESS ON HELLION: 3
Score: 2-0 to me.
KHADOR 3:
Butcher loads up the juggy. Demo Corps vengeance, and in two attacks, do 20 damage to zuriel.
Butcher goes first, casts fury on the juggy, charges into his zone and in contact with the flag and feats. He kills the carnivean, to nobody's surprise. The non stationary Demo Corps move and put an attack into zuriel, which leaves him on 2, then two attacks from Dragos into zuriel, at which point my opponent decides to put the first attack into rhyas which misses, and she ripostes, killing Dragos. The last Shocky kills zuriel, and clears the way for the juggy to walk into the throne. The throne dies to the last focus spent! The other shockies walk up further! The kovnik runs in to contest.
Score: 3-2 in my favour.
LEGION 4:
I leech, and reave to go up to full. Stuff apparates. Rhyas kills the last of the shockies in her zone, which render the jack autonomous. (We misplay the rules here due to me confusing autonomous and inert.). My Scytheboi kills the juggy. The Seraph shoots Holt and kills him. I run solos up to contest. The Seraph charges into the zone to hold the shockies up.
Score: 4-2 in my favour(should be 3-2).
KHADOR 4:
Butcher doesnt allocate. He has no vengeance. His berserker does its initials on rhyas, which both miss. Butcher Butcher charges the seraph, and forsaken, kill them. The shockies clear the zone from my other contesting sol, and charge my objective, killing in.
Score: 5-5 in my favour(Should be in his favour.)
LEGION 5:
I leech up, get to full. Rhyas feats, kills 3 shocktroopers and and gets Saeryn to safety. My Scythean kills the berserker. I run some of my last few solos and my seraph to contest!
Score: 7-5 to me.(Should be 6-5.)
KHADOR 5:
The last two shocktroopers charge rhyas, and I let her die. Butcher then walks up and drops an obliteration on Rhyas, which I transfer to the scytheboi(Nothing is crippled).
Score: 7-5(Should be 6-5)
LEGION 6:
Saeryn stays safe and leeches 1. The Scytheboi passes his frenzy. The Spell Martyr runs up to contest the flag in case Butcher goes back to it. The Scythean charges and kills the objective. I end my turn and score 3, going to 10-5.
My afterthoughts of the game are, Butcher kills what butcher wants. My opponent forgot to put out key upkeeps early which would have changed everything, and I didn't know what B1 had to remind him. I should have checked. But the Twins are a great warlock unit, and continue to bring me good, enjoyable games! I made a couple of list mistakes, like miscalculating fury on that last turn, Rhyas could have dropped 2 more and still been safe.
All in all, it was a good fun game! Look forward to seeing more from the Khador player on here, as he's joining up to post occasionally from his outlook as a Grymkin/Khador player!
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