Tuesday, 2 July 2019

Red Vs Blu, well, Pink.

I got back on the Cygnar train recently, so I got my bois in pink back out. Aaaand, I immediately dropped Haley2 into my pairing.  The list was:

Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Centurion - PC: 17 (Battlegroup Points Used: 17)
- Centurion - PC: 17 (Battlegroup Points Used: 8)
- Hammersmith - PC: 12
- Stormclad - PC: 18
- Stormclad - PC: 18
- Thorn - PC: 13

Captain Arlan Strangewayes - PC: 0
Harlan Versh, Illuminated One - PC: 0


THEME: Heavy Metal


I played against the same Khador army as last time! So we'll see whats different now that he read my post about the last game!

Scenario was Bunkers, from SR2019. My opponent won the roll off, chose second and gave me the side with a building forcing me to funnel into the centre!

The terrain for this game was very important, actually. There was a flag, obscured by a building on the side of the board I was given. This meant that Versh could happily go the far right flag, and just score points freely. Other than that, there was a building on the other flank, which stopped me easily getting to the other far flag.


Objective wise, I took the Pathfinder objective, and my opponent took the one that stops places and shenanigans like that.

My deployment was: The two stormclads went on my left, with a centurion. The other jacks went on my right, with Haley central, Versh on the far right and the squire and Arlan behind to support.

My opponent deployed the Demo Corps centrally, the big Shocktrooper unit on my right, the litle shockies on my left, the battlegroup with butcher behind the demo corps and the kovnik in range to give all 3 desparate pace. The Berserker just hung out. Eiryss deployed behind a building.

Adv moves were the 3 units.

CYGNAR 1:
No allocation. Haley arc'ed a TK through thorn to trigger Reaction Drive on the far right centurion. She then TK'd the hammersmith and other Centurion, camped 2 and charged a shocktrooper. Thorn ran his full 12". The Jacks ran up as far as they could and Versh made a beeline to the far right flag.

KHADOR 1:
No allocation. Juggernaut gets the no place thing. Kovnik desparate paces the smaller shocktroopers. They run up. Demo Corps run up. Bigger Shockies walk up in Shield Wall. Battlegroup shifts about and runs or advances up.

CYGNAR 2: 
Thorn gets loaded up. Then it charges eiryss and kills it on the first attack(boosted attack roll). Haley then arcs a random shocktrooper to trigger reaction drive and then tk's Thorn. Versh gets to his flag. Jacks position to safety so I can alpha next turn.

KHADOR 2:
No allocation. Shockies run to contest my flag and jam. Butcher sticks Vengeful on Ruin, and Iron  Flesh on himself. He charges up the field to bully with 2 camp in such a way that I can only get 1 jack on him. The juggy runs up to retaliate on whatever comes up. The Demo Corps and smaller Shockies run round the building and lay claim to that side of the board. Kovnik just heads to the far left flag. Score goes 2-1 to me.


CYGNAR 3:
Every jack gets filled up. It's go time. Haley walks up and feats. Versh rolls up 4 shots, does nothing to shocktroopers. A Centurion kills 3. The Hammersmith kills 2 and leaves the last guy on 1 box.1 Then TWO Stormclads and a Centurion have to use their activations to kill him. But! I go to 4-2.

KHADOR 3:
No allocation. Spells are upkept. Butcher just drops a hammersmith to 4 boxes with its movement left. The two jacks sacrifice actions to contest the middle flag. Holt runs in to contest. The Demo Corps and Shockies run up more! Score is 5-2 to me.(Central and right flags are contested. Hammersmith is towing the zone.)

CYGNAR 4:
I spot a chance to win this turn. I allocate to everything. First Stormclad wrecks a juggernaut, and a Centurion finishes it off. Haley TKs the second stormclad and backsteps to safety. The Second Stormclad slams Ruin back to let me score as Butcher does not contest. Versh aims, and guns down Holt, despite the in combat bonus. I end my turn and go clear by 5 and win.


AFTERTHOUGHTS:

Well, it was a tighter game than it looked, and had one decision not happened, or my opponent had positioned slightly differently, I would not have been able to run away with it like that. The two central obstructions really helped me, as I have a low model count army with TK, whilst they hindered my opponent. He picked the better deployment zone, but had the buildings mostly on his side of the board, which forced him to split his forces. If that hadn't have happened, I don't think I get a decent lead which I can hold onto. He played more aggressive with Butcher too. Camping 2-3 in charge range of 1 jack means Butcher is fairly safe. And as a demonstration of this, we played the next turn out, and Butcher and Ruin killed 4 heavies, 3 of which were at full.

Anyway, that's it for this report. And you might see my Swans at Blood and Oil. Possibly the legion too, maybe Mercs if I'm feeling particularly janky! 

Till next time!


1 comment:

  1. Nice game! Just to let you know, I made the list in War room and you're playing 5pts down ;-)

    ReplyDelete